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A scientist from Peking University recently published a pre-print research paper detailing a video game-based system designed to teach AI agents to evade pursuit. The name of the game is StarCraft II, or rather, a mini-game designed in the SCII training environment. And the point is to flip a common paradigm on its head in order to discover new methods of training AI. Up front: Most research in the pursuit-evasion genre of AI and game theory involves teaching machines to explore spaces. Since most AI training involves a system that rewards the machine for accomplishing a goal, developers often use…
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